Thanks to an influx of feedback and some time off from work, I went ahead and put together the first update: version 3.1 is now out. This updated the rulebook, character sheets, and special contracts.
New Mechanics: streamlined effect system; overview of the world; defined magic system; defined cyber system
Updates: changed action descriptions, especially engineer and hack; expanded world creation questions; fixed special abilities; improved core mechanics chapter; editing for clarity
The two biggest changes were to the mechanics. First, I streamlined the effect system, so it only requires one step to determine the effect of a roll. You now judge effect based on three possible sources of power: relevance, expertise, and press.
Second, I began to define the world. I tried to keep the narrative to a minimum so people can still create their own world, but the dystopia, magic, and cyberworld all have some themes with related mechanics.
All of the other updates mostly came from these two changes, needing to rework some actions, character abilities, and rule references.
I probably won't change much more without a few weeks of playtesting. I'll aim to update ~once a month, even if it's just fixing typos.
Up next: item list; copy-editing; rework chapter order/ rulebook layout