The past few months have been a whirlwind of opportunities and work.
I've released a few small game projects along with one big release, Tides of Gold. Based on the response to Tides, and my own enjoyment in the game, I've been focused on playtesting, editing, and supporting some actual play content. This April I'm running two sessions on twitch.tv/actualplay. There is another one, possibly two AP's in the works I can't discuss yet. I've also started looking at possible publication options once the early access/testing period ends.
I've been working on a major design revision for Crossing Worlds. I am excited about the changes, but the amount of work needed is slow-going.
I picked up some freelance work. I had fun contributing to Glittercats Fine Amusement's game "More Kittens", which is an expansion on their GMless game Laser Kittens. I also took on several contracts for cultural consultation. Due to NDA's I can't say much now...but there are some interesting projects in development.
I started a Patreon to cover the basic operational costs for my design work. This was sped up by the coming changes to Patreon as well as my own need to pay for design software or devote time to more paid work. As a part of the Patreon I release a small, experimental game design each month. It's an interesting and challenging project.
I joined the project Voices at play, which is a mix of actual play podcast and TTRPG book club. It features marginalized people playing games by marginalized creators. We play a new system every two months, with weekly podcasts released, along with weekly features on marginalized creators. After we finish each system we have a roundtable discussion for the GMs and the players to discuss their experience with the game.
I've been doing some behind-the-scenes community development in several places. I can't discuss most of these projects yet, but I'm excited for the potential. There are cool things developing with community discussion, mentorship, and industry standards.
There is a theme to a lot of this... lots of work, lots behind the scenes, lots that I can't discuss openly (yet).
While I've enjoyed all of this work, I've felt scattered the last few months. I feel like my time and attention is being pulled in many directions. (In addition to the usual work, friends, family, etc.) So I've decided to try and refocus a bit.
I'm going to go back to using this website as my main hub for content. Instead of trying to manage Discord, Twitter, Itch.io, DriveThruRPG, Patreon, etc., this will be my point of contact.*
I've also decided to create a more predictable schedule for content for myself, as posted on the main page. Knowing me I won't keep to this 100%, but I want to get close.
The basic idea is:
This is schedule I can sustain and mostly reflects what I do naturally, just consolidating it down to one place.
*Patreon will continue to receive content. I will release my experimental games and related design posts there a month earlier than here.
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