First, I've been working on adapting the Scum & Villainy character sheet in Roll20 for my game. I looked at the work by Jakob Oesinghaus on the template for adapting the Blades sheet. Right now, that will take too much time to be worth it, since my sheet changes so much. The S&V sheet was actually easier to use. Once Karma is actually stable design wise, I will re-look at using that template.
This current sheet still only covers characters. I will probably add a tab for factions and progress clocks next. I want to get a team sheet, and I'm working on it, but that aspect deviates from S&V and Blades the most, so it will take some time. I would classify my character sheet creation skills as "very amateur", so I'm learning a lot as I go.
Second, I've been putting together a Roll20 group for people to playtest the game. This allows people to find interested players, gives access to a shared discord, links to a spreadsheet for advertising/finding a group, and if people want to use the custom sheet but do not have a pro Roll20 account, they can run a game out of this group and use my access to the pro features.
Third, I've continued to collect feedback from a variety of sources. We've already found several confusing points in the rules and as well as some problems and solutions with other game aspects, like the hacker class. I'm looking for an initial update to the rulebook in mid to late April to incorporate this feedback for the next version. The feedback and audio recordings have been amazingly helpful, and I look forward to continuing this process of play and refine.
As always, I remain extremely grateful to all of the people playing, asking about, and giving feedback for my game. This game will be so much better because of the help of all of y'all.
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