For the first time in this game design adventure, I am going to meet a self-imposed deadline. Weeeird.
The first draft of Ruralpunk will be sent out to the mailing list on July 30th. Once I've playtested the core mechanics (and a few experimental design decisions), I will release the playtest on the main ruralpunk.net website. That will probably be 6-8 weeks into testing depending on scheduling factors.
What's included? A draft of the rulebook + a player kit/reference kit for easier use during play. It includes:
The general plan is to playtest character creation and the core roll mechanic first. Once that feels good, I'll focus on the shelter phase (replaces downtime phase) and contact/town advancement system. I've sketched out some math on the resource and advancement systems, but all the math in the world can't replace the feel of a game in play. I want all of these system locked in before I add anymore complexity with additional playbooks and crafting.
And naturally, I'll keep working on art whenever I need a writing break so I can hopefully get the final book full of sweet rural punk aesthetic.
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