As far as v.30 is concerned, the game is finished. I still need to do some layout, but all of the rules and content have been completed.
This release will be missing two parts to the rules:
I thought I would be done with everything earlier in the week, but special contracts turned out to be a pain. Special contracts take the place of claims in Blades, and there are 13 contracts per faction circle, for a total of 91. Coming up with names, missions, and powers for 91 special contracts was probably the most tedious/creativity-draining aspect of this whole design. That also means they will likely get another look when I'm not on a deadline.
Overall, I feel satisfied with the state of this release. The game's content and primary mechanics are now pretty much set. I need play testing to adjust mechanics. balance some abilities, and clarify the rule descriptions, but overall, I feel like the game is ready for true beta testing to lead into the final form of the game.
Which after 17 months of development, is a pretty cool feeling.