Play testing has shown that all of the team types are equally popular--except the Heavies team. This makes sense to me. Their concept it pretty narrow, overlaps some with Enforcers, and also, who wants to do a ton of bodyguard missions?
I'm removing the Heavies team (some of the abilities will get integrated into other parts of the game) and replacing them with the Performers. Whether socialites, con men, or aspiring rockstars, this team focuses on manipulating social messaging and social infiltration. You gain xp for successful propaganda, slander, and acquisition missions. This is a natural fit for any celebrity PCs, virtual artists, and shapechanger mystics, but all playbooks can bring something useful to the table.
This team can range from the classic "cyberpunk rockband with a rebellious agenda" angle to more spin doctor or corporate espionage angles.
Naturally, this team will need play testing, but I'm happy with the initial version.
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