On the Gauntlet RPG forums someone started a thread about what people want to see in the future of Powered by the Apocalypse games, and someone mentioned games that encourage safety, diversity, and empathy. The conversation got me thinking about how game mechanics encourage (or discourage) empathy. I had a project idea that never went beyond notes, that I took and expanded into a quick game jam project.
Over the weekend, that project became Knights of Remedy.
The game can be summed up in two ideas:
The game was a fun design experiment and also a chance to embrace a rainbow filled, cheerful design aesthetic.
In a lot of ways this game acted as a way for me to experiment and build new design skills: GMless, single-session, PbtA inspired moves instead of skills, and a focus on meaningful but simple game mechanics.
It is free over on my itch.io page.
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