I said I'd take time off from working on the game. I didn't.
As found on the main webpage, I threw together a basic Roll20 character sheet. The programmer in me wants to hide because of its sloppy coding, but it's functional, so I'll worry about cleaning it up over the next few weeks.
I've already received an influx of feedback from several sources. I'm incredibly humbled by some of the people who read the book and immediately sent back some thoughts.
People ranging from Sean Nittner to my family to people I don't know on reddit provided critiques, comments, and feedback that have already pushed me into the next revision of the game. Critiques are my favorite part of game design, because new eyes and new problems get the creativity going again. I am really, really excited about where the game goes from here.
I am blogging through my ideas/changes on the design blog. Some of the changes will likely be pushed as early as next Monday. This will include the changes to effect factors. The as-written system (look at relevance, then look at effect factors) has always been clunky in my mind, and I want to go ahead and change over to re-writing all of the effect factors so they integrate in a streamlined fashion.
I am also moving away from being a copy of the Shadowrun world (e.g. Matrix cyberspace, metatypes). Whether or not those changes make the next update will depend on how far I get with them and how much I will need to change character special abilities to accommodate them. Laying out character sheets is super tedious to me, so if they need a ton of changes I'll need a few weeks to build up my tolerance for that work again.