Now that the core rules of Karma in the Dark are more or less complete, I am turning my attention to optional supplements for the game. Up first, a setting supplement. These supplements are intended to give players a ready-to-play world, explore some specific genre dynamics, and provide a small number of optional rules to really bring the setting to life.
You can look at Tides of Gold as a model for this content: a defined world with brief timeline and unique lore; detailed locations and cultures; plethora of factions with goals; and small rule adjustments like the Odyssey travel system. These Karma settings will not always come with new playbooks as the base game already provides extensive options, but if a setting demands a new team or PC playbook, I will include it.
I currently have plans for three setting supplements. Based on the Twitter poll, the first one will be a rural cyberpunk-fantasy setting. I’ve included an initial description below. The setting is in active development so any or all of this may change.