First, I've been working on adapting the Scum & Villainy character sheet in Roll20 for my game. I looked at the work by Jakob Oesinghaus on the template for adapting the Blades sheet. Right now, that will take too much time to be worth it, since my sheet changes so much. The S&V sheet was actually easier to use. Once Karma is actually stable design wise, I will re-look at using that template.
This current sheet still only covers characters. I will probably add a tab for factions and progress clocks next. I want to get a team sheet, and I'm working on it, but that aspect deviates from S&V and Blades the most, so it will take some time. I would classify my character sheet creation skills as "very amateur", so I'm learning a lot as I go.
Second, I've been putting together a Roll20 group for people to playtest the game. This allows people to find interested players, gives access to a shared discord, links to a spreadsheet for advertising/finding a group, and if people want to use the custom sheet but do not have a pro Roll20 account, they can run a game out of this group and use my access to the pro features.
Third, I've continued to collect feedback from a variety of sources. We've already found several confusing points in the rules and as well as some problems and solutions with other game aspects, like the hacker class. I'm looking for an initial update to the rulebook in mid to late April to incorporate this feedback for the next version. The feedback and audio recordings have been amazingly helpful, and I look forward to continuing this process of play and refine.
As always, I remain extremely grateful to all of the people playing, asking about, and giving feedback for my game. This game will be so much better because of the help of all of y'all.
Brief update since it's been a week.
1) There are a number of typos and layout mistakes that need to be fixed. I am holding off right now because I start playtesting this weekend, and I know that will generate more edits. Will most likely release a cleaned up and tweaked rulebook in about 10 days.
2) I am spending most of my time working on the Roll20 character sheet. One of the main sheet designers for Blades in the Dark released a tutorial on how to adapt his sheet for other hacks. I have been working on editing the first document of about 4. It started at 20 pages, when I cut out the Blades specific material it was around 7 pages, and now I need to fill in the equivalent of everything I cut which will likely exceed 20 pages.
So the sheet will look awesome when done, but will likely take multiples weeks or months to finish.
3) Mr. Johnson, from the awesome Arcology Podcast, interviewed me about the system and will be releasing the podcast soon. I don't think I can bring myself to listen to my own voice (also it was my first time talking about my game) but I will link to it once it goes live. It was fun talking to someone who also loves Shadowrun. It also helped me get better insight into the experience of people who have never played a Forged in the Dark game when they look at Karma.
I am super excited for playtesting. Watching the group brainstorm ideas for their characters is a fresh reminder of why I love TTRPGs, and why I keep working on this game.
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