Tides of Gold: a pirate fantasy adventure
an alternate-reality, subtropical setting
Tides of Gold is a tabletop role-playing game about a crew of adventuring sailors seeking riches amidst the clash of warring trade factions, corrupt marine patrols, and monsters in the deep. There are raids, kidnappings, back-alley deals, marine cults, and above all a cutthroat game of trade to be won—if you're skilled enough to ride the storm.
You and your crew must survive being hunted, shoved out, and battered by the waves of rival pirates, wealthy merchant families, warring nations, and backstabbing patrons. Will you seize wealth and establish yourself as force in the region? How will you navigate the pull of your anchor calling you home while you dream of a greater destiny?
In this stand-alone game, you'll find:
SETTING Two generations ago, the region was invaded by mysterious Sea Raiders, not-quite human creatures who introduced Renaissance technology to an Iron Age world.
It has been fifty years since humans fought back these creatures, and in that time they have unlocked numerous secrets of their advanced technology, catapulting a mystical world into a mechanical future.
This period of peace and invention and spurred on a new level of trade and exploration. The Golden Road of ages past has been rebuilt. But the war time alliances are weakening. And now fortunes are ready to be made...or stolen.
Number of players: 3-6
Age of players: 13+
Length: 2-6 hours
Type of Game: Roleplaying Game
Page Count: 239
Tides of Gold is designed as game with layers of complexity. This free preview introduces you to the first steps to understanding the game. It introduces:
This is enough to create a crew and start exploring the world. It can introduce you to the overall feel of the game.
Choose a role
The Captain is a dashing commander and profiteer
The Collector is an inquisitive traveler and peddler
The Compass is an unwavering guide and mystic
The Old Timer is a grizzled veteran and haunted survivor
The Scamp is a nimble and unrepentant mischief maker
Choose a crew
Pirates are raiders and highwaymen of the seas
Pirate Hunters act as maritime police, judges, and executioners
Privateers are mercenaries for legitimate companies who desire plausible deniability
A world ready for your adventures