Number of Players: 3-6
Age of Players: 18+
Length: 30-60 minutes
Page Count: starter version: 2 pages;
full version: 12 pages
The office. The site of meandering meetings, solutions to be "managed," clients to be catered to, and coworker "quirks" to survive. The work is neverending and never entirely clear. If you band together, perhaps you can turn this off-white hell into hilarity...or else lose all motivation and become one more glassy-eyed drone in a cubicle.
Per My Last Email is a group story-telling game inspired by 9-to-5 sitcom shows like The Office and Superstore.
This game was made as a part of #OnRampJam: make a 1-page game intended to be played in 15-30 minutes that can serve as an introduction to tabletop roleplaying games for people who have never tried them before.
The jam version is the 1 page (double-sided) starter pdf. The full version includes optional rules to add more drama to the game and larger character sheets for ease of use.
Number of players: 3-4
Age of players: 14+
Length: 2-6 hours
Type of Game: Roleplaying Game
Genre: Space Opera/Pulp Sci-Fi
Page Count: 20
As humanity spread through the universe it realized it could not extend its dominant status into the interstellar realm without evolving further. Becoming more powerful. Genetic experiments unlocked psychic abilities...most of them destructive.
500 years later, and you are one of the newest recruits to the elite Starblood Academy for psychics.
You were just about to celebrate the end of your first term when the attack came. You and a few of your fellow cadets barely escaped with your lives. What do you do?
GAME INFORMATION Number of Players: 1-4 Age of Players: 12+ Length: 1-3 hours Page Count: 21
Cardless variant is available as a free download on the game page
Talk of the Town is a slice-of-life game about the tangled relationships in a small town, and how one pivotal event changes everything.
This game is about creating a story of interconnected lives and drama similar to ensemble-cast movies. Your group can decide if your story will be a thriller, a drama, a mystery, a comedy, a romance . . . or all of the above.
At the end of the game, your characters must face each other and decide if they stay close and let those they care about change them forever...or distance themselves to hold onto who they are.
This version adapts the original card game into a format that can be used for a play-by-post game or a single-player journal game. Neither version requires the cards of the original.
GAME INFORMATION Number of Players: 2-5 Age of Players: 10+ Length: 3-6 hours Page Count: 21
The forest is full of power. The forest is full of shadows. The humans took what they wanted and hid what they feared. Then they built a wall to lock it all away, where they would never have to face what came from their choices.
This mix of magic, loss, and suppressed fear became the Direwood: a land where the Poison has leaked into the flora and fauna, twisting them into monsters.
You are here to mend what the humans tore apart.
Knights of Remedy is a game about magical creatures who work together to heal the exiled darkness poisoning the Direwood.
In this standalone game you will find:
Rules to run single-session adventures with no prep and no assigned GM
Rules to quickly create your magical knight with options like the brave Pegasus or the inventive Giant Fox
Gameplay focused on building trust and facing fears with empathy
Structured play to share narrative responsibility as each player controls a heroic knight and an aspect of the Direwood poison