As I wait for the Blades in the Dark SRD to release, so I can release Karma in the Dark 3.0, I decided to work on a quick side project. It started with one thought: What if you could take the perfect teen-angst hero simulator of Masks and put it in a fantasy setting?
This blog is where I "think aloud" about the games I'm designing, with occasional pieces analyzing other games or game mechanics. Currently, the focus is on talking through my own design process rather than presenting a polished piece on game design.
I'm known for going on tangents. The only consistent thing in my life is that I spend most of it creating things: novels, games, graphics. I love taking apart how art and games work, then reconstructing my own version from the pieces. I'm also enough of a layout perfectionist to adore eraser shields.