This blog has changed a lot over the three years (?!) I've been writing. It started very much as a personal reflection space about my own designs and ideas, but expanded into many other topics like accessibility in layout and cultural values in game design.
While it's been a great ride, due to changing circumstances, there won't be any new posts on this blog for the foreseable future.
My Patreon will continue to be the place where I post about the more personal (and less polished) thoughts about my design process and development.
In this post, I created an index of some of the most popular posts for easy reference.
Culture in Games
Why Games Matter
Play Pyramid as a Revision Tool
Starting a Forged in the Dark Design
Designing Trauma-Informed Games
Toxicity in TTRPGs: Role of Social Economy
Can the Discourse Improve
Toxcicity in Game Development
Managing Parasocial Relationships
Personal Design Process
Forged in the Dark: Role of Rolls
Tides of Gold: Rethinking the Role of Playbooks
Tides of Gold: Balancing Power Fantasy & Meaningful Choice
Ruralpunk: Weaving Genre with Reality
Ruralpunk: New Advancement System a.k.a. Friendship is Magic
Ruralpunk: Changing the FitD Trauma Mechanic
And the very first post: Why I Created Karma in the Dark
This blog is a mix of game design analysis, commentary on issues affecting indie dev spaces, and some personal reflections.