As I wait for the Blades in the Dark SRD to release, so I can release Karma in the Dark 3.0, I decided to work on a quick side project. It started with one thought: What if you could take the perfect teen-angst hero simulator of Masks and put it in a fantasy setting?
Last weekend I started work on a hack I am calling Dungeon World High. You play as teenage students of the Heroes Guild, training to become a Hero of the Land. Perhaps you are a legacy fighter, trying to live up to your parents' reputations as Knights of the Realm. Or maybe you are a transformed Immolator, grappling with the fact you recently started lighting yourself--and everything around you--on fire. Or maybe you are a bullish barbarian, a stranger to this land with a gruff exterior masking a soft, lonely heart.
I am trying to keep this project as simple as possible. I am weaving together the teenage superhero mechanics of Masks with the fantasy setting and classes of Dungeon World.
So far I have completed the move list for the hack and the barbarian class as a trial character. You can see both below. Credit goes to Adam Koebel and Sage LaTorra for Dungeon World (and the indesign files Sage provides for people to use for hacks, which are awesome). Credit goes to Brendan Conway for Masks.
This blog is where I "think aloud" about the games I'm designing, with occasional pieces analyzing other games or game mechanics. Currently, the focus is on talking through my own design process rather than presenting a polished piece on game design.
I'm known for going on tangents. The only consistent thing in my life is that I spend most of it creating things: novels, games, graphics. I love taking apart how art and games work, then reconstructing my own version from the pieces. I'm also enough of a layout perfectionist to adore eraser shields.