In July I tweeted: "When you've been working on a project for 3 years, are preparing to release the 4th version, and THAT's when your brain is like, 'Oh, THIS is what the game was about the entire time.' Thanks editor brain, glad you finally showed up to the party."
Last summer I was writing an intro to the Mission chapter of the book, and as I described what missions you would be called to do, and why the powers-that-be relied on the desperate, my brain was like, "Oh hey, this feels familiar."
Crossing Worlds is about several things, but the advancement system? The entire concept of doing missions for "more important people?" Starting with a mix of ideals and ambition, then becoming jaded and beat up in the process?
That part of the game is about the military system in the United States.
What do I mean by that? On this Martin Luther King Jr Day, I'm going to turn to his words. From his speech "Beyond Vietnam":
"I was increasingly compelled to see the war as an enemy of the poor and to attack it as such.
"Perhaps a more tragic recognition of reality took place when it became clear to me that the war was doing far more than devastating the hopes of the poor at home. It was sending their sons and their brothers and their husbands to fight and to die in extraordinarily high proportions relative to the rest of the population. We were taking the black young men who had been crippled by our society and sending them eight thousand miles away to guarantee liberties in Southeast Asia which they had not found in southwest Georgia and East Harlem. So we have been repeatedly faced with the cruel irony of watching Negro and white boys on TV screens as they kill and die together for a nation that has been unable to seat them together in the same schools. So we watch them in brutal solidarity burning the huts of a poor village, but we realize that they would hardly live on the same block in Chicago. I could not be silent in the face of such cruel manipulation of the poor.
"My third reason moves to an even deeper level of awareness, for it grows out of my experience in the ghettos of the North over the last three years, especially the last three summers. As I have walked among the desperate, rejected, and angry young men, I have told them that Molotov cocktails and rifles would not solve their problems. I have tried to offer them my deepest compassion while maintaining my conviction that social change comes most meaningfully through nonviolent action. But they asked, and rightly so, “What about Vietnam?” They asked if our own nation wasn’t using massive doses of violence to solve its problems, to bring about the changes it wanted. Their questions hit home, and I knew that I could never again raise my voice against the violence of the oppressed in the ghettos without having first spoken clearly to the greatest purveyor of violence in the world today: my own government. For the sake of those boys, for the sake of this government, for the sake of the hundreds of thousands trembling under our violence, I cannot be silent."
Full Speech transcript and audio. If you aren't familiar with this speech, it is well worth a listen (or read).
Crossing Worlds, in many way, is about the military. Join. Fulfill the agendas of those above you. Conform to the system to find success, or leave the system. Be pulled in by the promise of benefits (healthcare, stable salary, educational scholarships) but pay the price of extreme stress, potential trauma, and existing in an inherently dehumanizing system that refers to you as "bodies", i.e. "We need another body...you can't go on leave, we don't have enough bodies...ok y'all, we're going to be down some bodies over the next few weeks."
I will be the first to admit the benefits of military service can positively change a person's life. My own family has served for generations, and received financial and educational benefits, as well as developing skills of leadership, resilience, organization, discipline, and probably a dozen others from that service. But as MLK Jr highlights, you can't escape the violence inherent in the system, especially with such a disparity between who makes the laws and declares the wars, and who actually serves.
I can't play military-themed roleplaying games personally. Partly because seeing non-service members "roleplay" being in the military based on Hollywood stereotypes is grating, and partly because I don't like my hobbies to remind me too closely of real-life events.
But as it turns out, all along I was making a game about the military. Just in this version there are no ranks or uniforms, and instead we have super-sized magical pets and Inspector Gadget level cybernetics....and I'm okay with that.
This blog is a mix of game design analysis, commentary on issues affecting indie dev spaces, and some personal reflections.