I want to talk about the tension between creating a fair market for TTRPG products and hobby design.
First, let's talk about the value of not-for-profit game design.
Par for the course, I want to start with the psychology side. In the 20th century (and unfortunately still now) many people believed motivation came down to rewards and punishments. In the area of production/labor, this meant if you paid people they would be more motivated. Except Industrial Organizational psychologists found something different. In experiments in the mid-20th century, people engaged in an activity and then rated their enjoyment. Later, they engaged in the activity, received money for it, and rated their enjoyment.
Their intrinsic enjoyment went down when they were paid for it.
I'm known for going on tangents. The only consistent thing in my life is that I spend most of it creating things: novels, games, graphics. I love taking apart how art and games work, then reconstructing my own version from the pieces. I'm also enough of a layout perfectionist to adore eraser shields.