Watching Adam Koebel's recent Office Hours episode reminded me of Jared Sorensen's 3 questions of game design:
Which might point to why my work on Rootless has become so relationship-focused.
It seems like a good exercise to answer these three questions about Rootless in its current form. I'll be interested to see how these answers transform over the development process.
This blog is where I "think aloud" about the games I'm designing, with occasional pieces analyzing other games or game mechanics. Currently, the focus is on talking through my own design process rather than presenting a polished piece on game design.
I'm known for going on tangents. The only consistent thing in my life is that I spend most of it creating things: novels, games, graphics. I love taking apart how art and games work, then reconstructing my own version from the pieces. I'm also enough of a layout perfectionist to adore eraser shields.