Watching Adam Koebel's recent Office Hours episode reminded me of Jared Sorensen's 3 questions of game design:
Which might point to why my work on Rootless has become so relationship-focused.
It seems like a good exercise to answer these three questions about Rootless in its current form. I'll be interested to see how these answers transform over the development process.
This blog is a mix of game design analysis, commentary on issues affecting indie dev spaces, and some personal reflections.